第一步是将二进制数据文件扩展名保存为 “.bytes”。Unity 会将此文件作为文本资源 (TextAsset) 处理。构建资源包 (AssetBundle) 时,可将此文件作为文本资源 (TextAsset) 导入。下载应用程序中的资源包 (AssetBundle) 并加载文本资源 (TextAsset) 对象后,就可使用文本资源的 .bytes 属性检索二进制数据。
string url = "http://www.mywebsite.com/mygame/assetbundles/assetbundle1.unity3d"; IEnumerator Start () { // Start a download of the given URL WWW www = WWW.LoadFromCacheOrDownload (url, 1); // Wait for download to complete yield return www; // Load and retrieve the AssetBundle AssetBundle bundle = www.assetBundle; // Load the TextAsset object TextAsset txt = bundle.Load("myBinaryAsText", typeof(TextAsset)) as TextAsset; // Retrieve the binary data as an array of bytes byte[] bytes = txt.bytes; }
Page last updated: 2013-06-26