Animation.Sample 采样

function Sample () : void

Description描述

Samples animations at the current state.

在当前状态对动画进行采样。

This is useful when you explicitly want to set up some animation state, and sample it once.

当你明确想设置一些动画状态并且对它取样一次的时候有用。

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public void Awake() {
		animation["MyClip"].time = 2.0F;
		animation["MyClip"].enabled = true;
		animation.Sample();
		animation["MyClip"].enabled = false;
	}
}
// Set up some state;
// 设置一些状态;
animation["MyClip"].time = 2.0;
animation["MyClip"].enabled = true;
// Sample animations now.
// 取样动画。
animation.Sample();

animation["MyClip"].enabled = false;
Page last updated: 2011-1-12