AnimationState.enabled 是否启用?

var enabled : bool

Description描述

Enables / disables the animation.

启动/禁止动画

For the animation to take any effect the weight also needs to be set to a value higher than zero. If the animation is disabled, time will be paused until the animation is enabled again.

对于需要采用某些效果的动画,权值要设置成为一个大于0的值.如果动画被禁用,在动画再次启用之前,时间(动画)将被暂停.

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public void Awake() {
		animation["Walk"].enabled = true;
		animation["Walk"].weight = 1.0F;
	}
}
// Enable the walk cycle
// 启用行走动作循环
animation["Walk"].enabled = true;
animation["Walk"].weight = 1.0;
Page last updated: 2011-1-7