AnimationState.wrapMode 循环模式

var wrapMode : WrapMode

Description描述

Wrapping mode of the animation.

动画的循环模式

By default wrapMode is initialized to the value set in the Animation component's wrap mode.

默认的,wrapMode将初始化动画组件的循环模式

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public void Awake() {
		animation["Walk"].wrapMode = WrapMode.Loop;
	}
}
// Set the wrap mode of the walk animation to loop
// 设置walk动画的wrapMode模式为循环播放

animation["Walk"].wrapMode = WrapMode.Loop ;
Page last updated: 2011-1-7