Application.CanStreamedLevelBeLoaded 流关卡被加载

static function CanStreamedLevelBeLoaded (levelIndex : int) : bool

Description描述

Can the streamed level be loaded?

能流模式加载的关卡是否被加载?

参见: GetStreamProgressForLevel 函数.

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	void Update() {
		if (Application.CanStreamedLevelBeLoaded(1))
			Application.LoadLevel(1);

	}
}
// Check if level at index 1 can be loaded.
// If it can be loaded then load it.
//检查如果索引为1的关卡可以被加载
//如果能被加载就加载它
function Update() {
	if (Application.CanStreamedLevelBeLoaded(1)) {
		Application.LoadLevel(1);
	}
}

• static function CanStreamedLevelBeLoaded (levelName : string) : bool

Description描述

Can the streamed level be loaded?

能流模式加载的关卡是否被加载?

参见: GetStreamProgressForLevel 函数.

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	void Update() {
		if (Application.CanStreamedLevelBeLoaded("Level1"))
			Application.LoadLevel("Level1");

	}
}
// Check if "Level1" can be loaded, if it can be loaded then load it.
//检查如果Level1可以加载,如果能加载就加载它
function Update() {
	if (Application.CanStreamedLevelBeLoaded("Level1")) {
		Application.LoadLevel("Level1");
	}
}
Page last updated: 2010-12-15