Application.backgroundLoadingPriority 后台加载优先级

static var backgroundLoadingPriority : ThreadPriority


Priority of background loading thread.


Lets you control how long it takes to load data asynchronously vs. performance impact on the game while loading in the background.


using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public void Awake() {
		Application.backgroundLoadingPriority = ThreadPriority.High;
		Application.backgroundLoadingPriority = ThreadPriority.Low;
// Load as much data as possible, as a result frame rate will drop.
// Good for fast loading when showing progress bars.
Application.backgroundLoadingPriority = ThreadPriority.High ;

// Load data very slowly and try not to affect performance of the game.
// Good for loading in the background while the game is playing.
Application.backgroundLoadingPriority = ThreadPriority.Low ;

参见: ThreadPriority enum.

Page last updated: 2011-7-20