static function GetAssetPath (assetObject : Object) : string
static function GetAssetPath (instanceID : int) : string
Description描述
Returns the path name relative to the project folder where the asset is stored
返回相对于工程资源位置的路径名。
All paths are relative to the project folder. Like: "Assets/MyTextures/hello.png"
所有的路径都是相对于工程目录文件。 例如” Assets/MyTextures/hello.png”
@MenuItem("GameObject/Create Material")
static function CreateMaterial () {
// Create a simple material asset
//新建一个简单的材质资源
var material = new Material (Shader.Find("Specular"));
AssetDatabase.CreateAsset(material, "Assets/MyMaterial.mat");
// Print the path of the created asset
//打印新建资源的路径
Debug.Log(AssetDatabase.GetAssetPath(material));
}