AssetImporter 资源导入器
Inherits from Object
Base class from which asset importers for specific asset types derive.
作为特殊资源类型派生的资源导入器的基类。
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
注意:这是一个编辑器类,如果想使用它你需要把它放到工程目录下的Assets/Editor文件夹下。编辑器类在UnityEditor命名空间下。所以当使用C#脚本时,你需要在脚本前面加上 "using UnityEditor"引用。
Variables变量
Class Functions类函数
Inherited members继承成员
Inherited Variables继承变量
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The name of the object. //物体的名字
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Should the object be hidden, saved with the scene or modifiable by the user?
物体是否被隐藏、保存在场景中或被用户修改?
Inherited Functions继承函数
Inherited Class Functions继承类函数
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Removes a gameobject, component or asset.
删除一个游戏物体、组件或资源
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Destroys the object obj immediately. It is strongly recommended to use Destroy instead.
立即销毁物体obj,强烈建议使用Destroy代替。
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Makes the object target not be destroyed automatically when loading a new scene.
加载新场景的时候使目标物体不被自动销毁。
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Returns the first active loaded object of Type type.
返回Type类型第一个激活的加载的物体。
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Returns a list of all active loaded objects of Type type.
返回Type类型的所有激活的加载的物体列表
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Clones the object original and returns the clone.
克隆原始物体,并返回克隆的物体
Page last updated: 2011-5-26