AssetPostprocessor.OnPostprocessModel 在导入模型之后

function OnPostprocessModel (root : GameObject) : void

Description描述

Add this function in a subclass to get a notification when a model has completed importing

在子类中加入这个函数,以便在模型载入之后获得一个通知。

just before a prefab is generated out of the game object hierarchy root is the root game object of the imported model.

在游戏物体脱离根层级之前生成一个预设,层次根是被导入的模型的根物体。

class MyModelPostprocessor extends AssetPostprocessor {
	function OnPostprocessModel (g : GameObject ) {
		Apply(g.transform);
	}
	// Add a mesh collider to each game object that contains collider in its name
	// 根据名字添加一个mesh碰撞器在各个游戏物体上
	function Apply (transform : Transform )
	{
		if (transform.name.ToLower().Contains("collider"))
		{
		transform.gameObject.AddComponent( MeshCollider );
		}
		// Recurse
		// 循环
		for (var child in transform)
			Apply(child);
	}
}
Page last updated: 2011-1-8