AssetPostprocessor 资源处理器

AssetPostprocessor lets you hook into the import pipeline and run scripts prior or after importing assets.

AssetPostprocessor让你钩进导入管线,在运行脚本之前或导入资源之后。

Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
注意:这是一个编辑器类,如果想使用它你需要把它放到工程目录下的Assets/Editor文件夹下。编辑器类在UnityEditor命名空间下。所以当使用C#脚本时,你需要在脚本前面加上 "using UnityEditor"引用。

This way you can override default values in the import settings or modify the imported data like textures or meshes.

这样你可以在导入的设置中重载默认值或修改导入的数据,如纹理或网格。

Variables变量

Functions函数

Messages Sent发送消息

Page last updated: 2011-7-23