AudioImporter.threeD 3D

var threeD : bool

Description描述

Set/get the way Unity is loading the Audio data.

设置/获取Unity加载音频数据的方法。

// Simple script that if an imported audio contains the "DL_" string
// in its filename, it sets the loadType to DecompressOnLoad.
//如果一个导入的音频它的名字中包含DL_字符串,它设置加载类型到DecompressOnLoad

class MyAudioPostprocessor extends AssetPostprocessor {
	function OnPreprocessAudio () {
		if (assetPath.Contains("DL_")) {
			var audioImporter : AudioImporter = assetImporter;
			audioImporter.loadType = AudioImporterLoadType.DecompressOnLoad;
		}
	}
}

See Also: AudioImporterLoadType Is this clip a 2D or 3D sound?

AudioImporterLoadType这个剪辑是看一个2D或3D声音?

// Prints a warning if the imported audio is a 2D sound.
//如果导入的音频是一个2D声音,打印警告
class Warning2D extends AssetPostprocessor {
	function OnPreprocessAudio () {
		var audioImporter : AudioImporter = assetImporter;
		if(!audioImporter.threeD)
			Debug.LogWarning(assetPath + " is not a 3D audio.");
	}
}
Page last updated: 2011-5-26