AudioReverbZone 音频混响区

Inherits from Behaviour

Reverb Zones are used when you want to gradually change from a point


where there is no ambient effect to a place where there is one. for example you can gradually change your character's footsteps sounds and create the feeling like you where entering into a cavern, going trough a room, swimming underwater, etc.


You can always mix reverb zones to have combined effects. For more info check Reverb Zones in the manual.

你总是可以混合混响区以便具有综合效果。更多信息参见帮助手册Reverb Zones。


Inherited members继承成员

Inherited Variables继承变量

Inherited Functions继承函数

Inherited Class Functions继承类函数

Page last updated: 2011-5-16