AudioSource.isPlaying 正播放?

var isPlaying : bool

Description描述

Is the clip playing right now (Read Only)?

剪辑现在正在播放(只读)?

Note: AudioSource.isPlaying will return false when AudioSource.Pause() is called. When you use AudioSource.Play() again back, it will return true.

注意:当AudioSource.Pause()被调用,AudioSource.isPlaying将返回false。当使用AudioSource.Play()再次播放,将返回true。

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public AudioClip otherClip;
	void Update() {
		if (!audio.isPlaying) {
			audio.clip = otherClip;
			audio.Play();
		}
	}
}
// When the audio component has stopped playing, play otherClip
//当音频组件被停止播放,播放otherClip

var otherClip : AudioClip;

function Update (){
	if (!audio.isPlaying){
		audio.clip = otherClip;
		audio.Play();
	}
}
Page last updated: 2011-4-5