AudioSource.panLevel 平衡调整级别

var panLevel : float


Sets how much the 3d engine has an effect on the channel.


Useful for morphing an AudioSource from 3D(1.0f) to 2D(0.0f)

用于渐变一个AudioSource从 3D(1.0f) 到 2D(0.0f)

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	void Awake() {
		audio.panLevel = 0;
// Hear the audio clip in both channels (2D)
//在两个通道 (2D)听到音频剪辑

audio.panLevel = 0;
Page last updated: 2011-4-5