BuildPipeline 编译管线

Lets you programmatically build players or AssetBundles which can be loaded from the web.

让你可以以编程方式生成播放器或资源包, 以便于从网页中加载。

Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
注意:这是一个编辑器类,如果想使用它你需要把它放到工程目录下的Assets/Editor文件夹下。编辑器类在UnityEditor命名空间下。所以当使用C#脚本时,你需要在脚本前面加上 "using UnityEditor"引用。

Class Functions类函数

Page last updated: 2011-10-3