function ResetProjectionMatrix () : void
Description描述
Make the projection reflect normal camera's parameters.
让投影反映正常的相机参数。
Call this to end the effect of setting projectionMatrix.
调用这个结束projectionMatrix设置的效果。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public void Awake() {
camera.ResetProjectionMatrix();
}
}
camera.ResetProjectionMatrix();