Camera.ResetProjectionMatrix 重设投影矩阵

function ResetProjectionMatrix () : void

Description描述

Make the projection reflect normal camera's parameters.

让投影反映正常的相机参数。

Call this to end the effect of setting projectionMatrix.

调用这个结束projectionMatrix设置的效果。

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public void Awake() {
		camera.ResetProjectionMatrix();
	}
}
camera.ResetProjectionMatrix();
Page last updated: 2011-3-7