function ResetWorldToCameraMatrix () : void
Description描述
Make the rendering position reflect the camera's position in the scene.
在场景中让渲染位置反映相机的位置。
Call this to end the effect of setting worldToCameraMatrix.
调用这个结束worldToCameraMatrix设置的效果。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public void Awake() {
camera.ResetWorldToCameraMatrix();
}
}
camera.ResetWorldToCameraMatrix();