Camera.depth 深度

var depth : float


Camera's depth in the camera rendering order.


Cameras with lower depth are rendered before cameras with higher depth.


Use this to control the order in which cameras are drawn if you have multiple cameras and some of them don't cover the full screen.


参见: Camera.rect 属性.

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public void Awake() {
		camera.depth = Camera.main.depth + 1;
// Set this camera to render after the main camera

camera.depth = Camera.main.depth + 1;
Page last updated: 2011-8-5