CharacterController.OnControllerColliderHit 控制碰撞器碰撞

function OnControllerColliderHit (hit : ControllerColliderHit) : void

Description描述

OnControllerColliderHit is called when the controller hits a collider while performing a Move.

当角色控制器碰到一个可执行移动的碰撞器时,OnControllerColliderHit被调用。

This can be used to push objects when they collide with the character

这个可以被用于推动物体,当它们碰撞角色时。

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public float pushPower = 2.0F;
	void OnControllerColliderHit(ControllerColliderHit hit) {
		Rigidbody body = hit.collider.attachedRigidbody;
		if (body == null || body.isKinematic)
			return;

		if (hit.moveDirection.y < -0.3F)
			return;

		Vector3 pushDir = new Vector3(hit.moveDirection.x, 0, hit.moveDirection.z);
		body.velocity = pushDir * pushPower;
	}
}
// this script pushes all rigidbodies that the character touches
// 这个脚本推动所有的角色碰撞到的刚体。
var pushPower = 2.0;
function OnControllerColliderHit (hit : ControllerColliderHit) {
   var body : Rigidbody = hit.collider.attachedRigidbody;
   // no rigidbody
   // 没有刚体。
   if (body == null || body.isKinematic)
     return;   

   // We dont want to push objects below us
   // 我们不想推动在我们下边的物体。
   if (hit.moveDirection.y < -0.3) 
     return; 

   // Calculate push direction from move direction, 
   // we only push objects to the sides never up and down
   // 通过移动方向计算推动方向,我们只把物体推到两侧,从不向上和向下推。
   var pushDir : Vector3 = Vector3(hit.moveDirection.x, 0, hit.moveDirection.z);
   
   // If you know how fast your character is trying to move,
   // then you can also multiply the push velocity by that.
   // 如果你知道你的角色移动的有多快,那么你也可以用它乘以推动速度。
   // Apply the push
   // 应用推力。
   body.velocity = pushDir * pushPower;
}
Page last updated: 2012-7-11