CharacterController.SimpleMove 简单移动

function SimpleMove (speed : Vector3) : bool

Description描述

Moves the character with speed.

以一定的速度移动角色。

Velocity along the y-axis is ignored. Speed is in meters/s. Gravity is automatically applied. Returns if the character is grounded. It is recommended that you make only one call to Move or SimpleMove per frame.

Y 轴上速度被忽略。速度以米/秒为单位。重力被自动应用。返回如果角色着地。建议你每帧只调用一次Move或者SimpleMove。

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public float speed = 3.0F;
	public float rotateSpeed = 3.0F;
	void Update() {
		CharacterController controller = GetComponent<CharacterController>();
		transform.Rotate(0, Input.GetAxis("Horizontal") * rotateSpeed, 0);
		Vector3 forward = transform.TransformDirection(Vector3.forward);
		float curSpeed = speed * Input.GetAxis("Vertical");
		controller.SimpleMove(forward * curSpeed);
	}
}
var speed : float = 3.0;
var rotateSpeed : float = 3.0;

function Update () {
	var controller : CharacterController = GetComponent(CharacterController);

	// Rotate around y - axis
	//围绕Y轴旋转
	transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed, 0);

	// Move forward / backward
	//向前后移动
	var forward : Vector3 = transform.TransformDirection(Vector3.forward);
	var curSpeed : float = speed * Input.GetAxis ("Vertical");
	controller.SimpleMove(forward * curSpeed);
}

@script RequireComponent(CharacterController)
Page last updated: 2010-12-14