Cloth.bendingStiffness 抗弯硬度

var bendingStiffness : float


Bending stiffness of the cloth.


Must be between zero and one. Setting the value to zero disables bending stiffness simulation. In many cases, when you want a cloth to be more stiff, actually reducing the number of vertices will get you better results - and performance.

0 ~ 1 之间。设置为0关闭这个模拟属性。 在大多数情况下,当你想要一块比较硬的布料,实际上可以减少布料的顶点数,会得到更好的效果和性能。

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public void Awake() {
		transform.GetComponent<Cloth>().bendingStiffness = 1;
// Set the bending Stiffness to 1 regardless if the cloth
//设置布料的bending Stiffness为1
// is a Skinned Cloth or Interactive.
//可以是Skinned Cloth或者Interactive Cloth.

transform.GetComponent(Cloth). bendingStiffness = 1;

Page last updated: 2011-1-18