Cloth.useGravity 使用重力

var useGravity : bool

Description描述

Should gravity affect the cloth simulation?

是否重力影响布料模拟?

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public void Awake() {
		transform.GetComponent<Cloth>().useGravity = false;
	}
}
// Dont use gravity on this cloth regardless if is Interactive or Skinned.
// 使布料不受重力的影响

transform.GetComponent(Cloth).useGravity = false;

Page last updated: 2011-1-18