Component.GetComponentsInChildren 获取子物体组件列表

function GetComponentsInChildren (t : Type, includeInactive : bool = false) : Component[]


Returns all components of Type type in the GameObject or any of its children.


For C# there is a generic version available.


Only active components are returned.


using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public HingeJoint[] hingeJoints;
	public void Awake() {
		hingeJoints = GetComponentsInChildren<HingeJoint>();
		foreach (HingeJoint joint in hingeJoints) {
			joint.useSpring = false;
// Disable the spring on all HingeJoints
// in this game object and all its child game objects
var hingeJoints : HingeJoint[];
hingeJoints = GetComponentsInChildren (HingeJoint);
for (var joint : HingeJoint in hingeJoints) {
	joint.useSpring = false;
Page last updated: 2010-12-11