Component.audio 音频

var audio : AudioSource

Description描述

The AudioSource attached to this GameObject (null if there is none attached).

AudioSource附加到GameObject(游戏物体)(如无附加则为空)。

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public void Awake() {
		audio.Play();
	}
}
audio.Play();
Page last updated: 2010-12-11