Component.collider 碰撞器

var collider : Collider

Description描述

The Collider attached to this GameObject (null if there is none attached).

Collider附加到GameObject(游戏物体)(如无附加则为空)。

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public void Awake() {
		collider.material.dynamicFriction = 1;
	}
}
collider.material.dynamicFriction = 1;
Page last updated: 2010-12-11