Cubemap.Apply 应用

function Apply (updateMipmaps : bool = true) : void


Actually apply all previous SetPixel and SetPixels changes.


If updateMipmaps is true, the mipmap levels are recalculated as well, using the base level as a source. Usually you want to use true in all cases except when you've modified the mip levels yourself using SetPixels.


This is a potentially expensive operation, so you'll want to change as many pixels as possible between Apply calls.


参见: SetPixel, SetPixels 函数

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public Cubemap c;
	public void Awake() {
		c.SetPixel(CubemapFace.PositiveX, 0, 0,;
var c : Cubemap;
c.SetPixel(CubemapFace.PositiveX, 0, 0,;
// Do more changes to the faces...
// Apply the stuff done to the Cubemap.
Page last updated: 2011-3-18