Cubemap.format 格式

var format : TextureFormat

Description描述

The format of the pixel data in the texture (Read Only).

在这个纹理像素数据的格式。(只读)

Use this to determine the format of the texture.

使用这个确定纹理的格式。

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public Cubemap c;
	public void Awake() {
		if (c != null)
			Debug.Log(c.format);
		else
			Debug.Log("No cubemap was assigned, please assing one on the inspector.");
	}
}
// Print the format of a given cubemap.
//打印给定立方图的格式

var c : Cubemap;
if (c != null)
	Debug.Log(c.format);
else
	Debug.Log("No cubemap was assigned, please assing one on the inspector.");
Page last updated: 2011-3-18