EditorGUI.FloatField 浮点数字段

static function FloatField (position : Rect, value : float, style : GUIStyle = EditorStyles.numberField) : float
static function FloatField (position : Rect, label : string, value : float, style : GUIStyle = EditorStyles.numberField) : float
static function FloatField (position : Rect, label : GUIContent, value : float, style : GUIStyle = EditorStyles.numberField) : float

Parameters参数

Returns

float - The value entered by the user.

返回浮点数- 用户输入的值。

Description描述

Make a text field for entering floats.

制作一个文本字段,可以输入浮点值。

EditorGUI.FloatField 浮点数字段

Float Field in an Editor Window.
编辑器中的浮点数字段。

// Editor Script that multiplies the scale of the current selected GameObject
//编辑器脚本 ,乘以当前选择对象的数值范围
class EditorGUIFloatField extends EditorWindow {

	var sizeMultiplier : float = 1;

	@MenuItem("Examples/Scale selected Object")
	static function Init() {
		var window = GetWindow(EditorGUIFloatField);
		window.position = Rect(0, 0, 210, 30);
		window.Show();
	}

	function OnGUI() {
		sizeMultiplier = EditorGUI.FloatField(Rect(3,3,150, 20),
			"Increase scale by:",
			sizeMultiplier);
		if(GUI.Button(Rect(160,3,45,20), "Scale!"))
			Selection.activeTransform.localScale =
				Selection.activeTransform.localScale * sizeMultiplier;
	}
}
Page last updated: 2011-6-22