static function IntPopup (position : Rect, selectedValue : int, displayedOptions : string[], optionValues : int[], style : GUIStyle = EditorStyles.popup) : int
static function IntPopup (position : Rect, selectedValue : int, displayedOptions : GUIContent[], optionValues : int[], style : GUIStyle = EditorStyles.popup) : int
static function IntPopup (position : Rect, property : SerializedProperty, displayedOptions : GUIContent[], optionValues : int[], label : GUIContent) : void
static function IntPopup (position : Rect, label : string, selectedValue : int, displayedOptions : string[], optionValues : int[], style : GUIStyle = EditorStyles.popup) : int
static function IntPopup (position : Rect, label : GUIContent, selectedValue : int, displayedOptions : GUIContent[], optionValues : int[], style : GUIStyle = EditorStyles.popup) : int
int - The value of the option that has been selected by the user.
返回整数 - 用户选择的选项的索引值
Description描述
Make an integer popup selection field.
制作一个整型弹出选择菜单。
Takes the currently selected integer as a parameter and returns the integer selected by the user.
使用当前的整数作为参数并返回用户选择的整数
Int Popup in an Editor Window.
编辑器中的整型弹出菜单。
// Multiplies the scale of the selected transform.
//乘以选择的变换的比例值。
class EditorGUIIntPopup extends EditorWindow {
var selectedSize : int = 1;
var names : String[] = ["Double", "Triple", "Quadruple"];
var sizes : int[] = [2,3,4];
@MenuItem("Examples/Editor GUI Int Popup usage")
static function Init() {
var window = GetWindow(EditorGUIIntPopup);
window.position = Rect(0,0,180,60);
window.Show();
}
function OnGUI() {
selectedSize = EditorGUI.IntPopup(
Rect(3,3,position.width - 6,20),
"Size:",
selectedSize,
names,
sizes);
if(GUI.Button(Rect(0,25,position.width,position.height - 27), "Modify"))
Rescale();
}
function Rescale() {
if(Selection.activeTransform)
Selection.activeTransform.localScale *= selectedSize;
else
Debug.LogError("No Object selected, please select an object to scale.");
}
}