static function MinMaxSlider (label : GUIContent, position : Rect, ref minValue : float, ref maxValue : float, minLimit : float, maxLimit : float) : void
static function MinMaxSlider (position : Rect, ref minValue : float, ref maxValue : float, minLimit : float, maxLimit : float) : void
Description描述
Make a special slider the user can use to specify a range between a min and a max.
制作一个特殊的滑杆,用户可以指定滑块值的范围。
MinMax Slider in an Editor Window.
编辑器中的最小最大滑条。
// Place the selected object randomly between the interval of the Min Max Slider
// in the X,Y,Z coords
//随机放置选择的物体在x,y,z最小最大化值之间
class EditorGUIMinMaxSlider extends EditorWindow {
var minVal : float = -10;
var minLimit : float = -20;
var maxVal : float = 10;
var maxLimit : float = 20;
@MenuItem("Examples/Editor GUI Move Object Randomly")
static function Init() {
var window = GetWindow(EditorGUIMinMaxSlider);
window.Show();
}
function OnGUI() {
EditorGUI.MinMaxSlider(
GUIContent("Random range:"),
Rect(0,0,position.width,20),
minVal, maxVal,
minLimit, maxLimit);
if(GUI.Button(Rect(0,25,position.width, position.height -25),"Randomize!"))
PlaceRandomly();
}
function PlaceRandomly() {
if(Selection.activeTransform)
Selection.activeTransform.position =
Vector3(Random.Range(minVal, maxVal),
Random.Range(minVal, maxVal),
Random.Range(minVal, maxVal));
else
Debug.LogError("Select a GameObject to randomize its position.");
}
}