EditorGUI.MinMaxSlider 最小最大滑动条

static function MinMaxSlider (label : GUIContent, position : Rect, ref minValue : float, ref maxValue : float, minLimit : float, maxLimit : float) : void
static function MinMaxSlider (position : Rect, ref minValue : float, ref maxValue : float, minLimit : float, maxLimit : float) : void

Parameters参数

Description描述

Make a special slider the user can use to specify a range between a min and a max.

制作一个特殊的滑杆,用户可以指定滑块值的范围。

EditorGUI.MinMaxSlider 最小最大滑动条

MinMax Slider in an Editor Window.
编辑器中的最小最大滑条。

// Place the selected object randomly between the interval of the Min Max Slider
// in the X,Y,Z coords
//随机放置选择的物体在x,y,z最小最大化值之间
class EditorGUIMinMaxSlider extends EditorWindow {

	var minVal : float = -10;
	var minLimit : float = -20;
	var maxVal : float = 10;
	var maxLimit : float = 20;

	@MenuItem("Examples/Editor GUI Move Object Randomly")
	static function Init() {
		var window = GetWindow(EditorGUIMinMaxSlider);
		window.Show();
	}

	function OnGUI() {
		EditorGUI.MinMaxSlider(
			GUIContent("Random range:"),
			Rect(0,0,position.width,20),
			minVal, maxVal,
			minLimit, maxLimit);
		if(GUI.Button(Rect(0,25,position.width, position.height -25),"Randomize!"))
			PlaceRandomly();
	}

	function PlaceRandomly() {
		if(Selection.activeTransform)
			Selection.activeTransform.position =
				Vector3(Random.Range(minVal, maxVal),
				Random.Range(minVal, maxVal),
				Random.Range(minVal, maxVal));
		else
			Debug.LogError("Select a GameObject to randomize its position.");
	}
}
Page last updated: 2011-6-22