static function RectField (position : Rect, value : Rect) : Rect
static function RectField (position : Rect, label : string, value : Rect) : Rect
static function RectField (position : Rect, label : GUIContent, value : Rect) : Rect
Rect - The value entered by the user.
返回Rect - 用户输入的值。
Description描述
Make an X, Y, W & H field for entering a Rect.
制作一个X、Y、W和H的输入框,用来输入Rect值。
Rect field in an Editor Window.
在编辑器窗口中的矩形字段。
// Find all the cameras in the scene and shows all their viewports togheter
//找到场景中的所有相机并且在所有视口一起显示
class EditorGUIRectField extends EditorWindow {
var cameras : Camera[];
@MenuItem("Examples/Editor GUI RectField usage")
static function Init() {
var window = GetWindow(EditorGUIRectField);
window.position = Rect(0,0,150,120);
window.Show();
}
function OnGUI() {
if(GUI.Button(Rect(3,3,position.width-6,20),"Update list"))
cameras = FindObjectsOfType(Camera);
if(cameras)
for(var i = 0; i < cameras.Length; i++) {
cameras[i].rect = EditorGUI.RectField(
Rect(3,25+45*i,position.width - 6, 25),
cameras[i].name,
cameras[i].rect);
}
}
}