EditorGUI.Slider 滑动条

static function Slider (position : Rect, value : float, leftValue : float, rightValue : float) : floatf
static function Slider (position : Rect, label : string, value : float, leftValue : float, rightValue : float) : float
static function Slider (position : Rect, label : GUIContent, value : float, leftValue : float, rightValue : float) : float

Parameters参数

Returns

float - The value that has been set by the user.

返回浮点数 - 用户设置的值。

Description描述

Make a slider the user can drag to change a value between a min and a max.

制作一个滑杆,用户可以在滑杆上拖动滑块,在最大和最小值之间任意改变。

EditorGUI.Slider 滑动条

Slider in an Editor Window.
在编辑器窗口中的滑动条。

// Editor script that lets you scale the selected GameObject between 1 and 100
//编辑器脚本 ,让你对被选择的对象在1到100之间取值
class EditorGUISlider extends EditorWindow {

	var scale : float = 1.0;

	@MenuItem("Examples/EditorGUI Slider usage")
	static function Init() {
		var window = GetWindow(EditorGUISlider);
		window.position = Rect(0,0,150,30);
		window.Show();
	}

	function OnGUI() {
		scale = EditorGUI.Slider(Rect(5,5,150,20),scale,1, 100);
	}
	function OnInspectorUpdate() {
		if(Selection.activeTransform)
			Selection.activeTransform.localScale = Vector3(scale, scale, scale);
	}
}

static function Slider (position : Rect, property : SerializedProperty, leftValue : float, rightValue : float) : void
static function Slider (position : Rect, property : SerializedProperty, leftValue : float, rightValue : float, label : string) : void
static function Slider (position : Rect, property : SerializedProperty, leftValue : float, rightValue : float, label : GUIContent) : void

Parameters参数

Description描述

Make a slider the user can drag to change a value between a min and a max.

制作一个滑杆,用户可以在滑杆上拖动滑块,在最大和最小值之间任意改变。

Page last updated: 2011-6-22