EditorGUI.TextField 文本字段

static function TextField (position : Rect, text : string, style : GUIStyle = EditorStyles.textField) : string
static function TextField (position : Rect, label : string, text : string, style : GUIStyle = EditorStyles.textField) : string
static function TextField (position : Rect, label : GUIContent, text : string, style : GUIStyle = EditorStyles.textField) : string

Parameters参数

Returns

string - The text entered by the user.

返回字符串 - 用户输入的文本。

Description描述

Make a text field.

制作一个文本字段。

This works just like GUI.TextField, but correctly responds to select all, copy, paste etc. in the editor, and it can have an optional label in front.

这工作就像GUI.TextField,但在编辑器中正确的响应所有选择,拷贝、粘贴等等,并且前面可以有一个可选择的标签

EditorGUI.TextField 文本字段

Text field in an Editor Window.
在编辑器窗口中的文本字段。

// Changes the name of the selected Objects to the one typed in the text field
//在文本框中输入,改变选择对象的名称
class EditorGUITextField extends EditorWindow {

	var objNames : String = "";

	@MenuItem("Examples/Bulk Name change")
	static function Init() {
		var window = GetWindow(EditorGUITextField);
		window.Show();
	}

	function OnGUI() {
		EditorGUI.DropShadowLabel(Rect(0, 0, position.width, 20),
		"Select the objects to rename.");
		objNames = EditorGUI.TextField(Rect(10,25,position.width - 20, 20),
			"New Names:",	objNames);
		if(Selection.activeTransform)
			if(GUI.Button(Rect(0, 50, position.width, 30), "Bulk rename!"))
				for(var t : Transform in Selection.transforms)
					t.name = objNames;
	}
	function OnInspectorUpdate() {
		Repaint();
	}
}
Page last updated: 2011-6-22