EditorGUILayout.EnumPopup 枚举弹出选择菜单

static function EnumPopup (selected : System.Enum, params options : GUILayoutOption[]) : System.Enum
static function EnumPopup (selected : System.Enum, style : GUIStyle, params options : GUILayoutOption[]) : System.Enum
static function EnumPopup (label : string, selected : System.Enum, params options : GUILayoutOption[]) : System.Enum
static function EnumPopup (label : string, selected : System.Enum, style : GUIStyle, params options : GUILayoutOption[]) : System.Enum
static function EnumPopup (label : GUIContent, selected : System.Enum, params options : GUILayoutOption[]) : System.Enum
static function EnumPopup (label : GUIContent, selected : System.Enum, style : GUIStyle, params options : GUILayoutOption[]) : System.Enum

Parameters参数

Returns

System.Enum - The enum option that has been selected by the user.

返回System.Enum,用户选择的枚举选项。

Description描述

Make an enum popup selection field.

制作一个枚举弹出选择字段。

Takes the currently selected enum value as a parameter and returns the enum value selected by the user.

采用当前选择的枚举值作为参数并返回用户选择的枚举值。

EditorGUILayout.EnumPopup 枚举弹出选择菜单

Create a primitive depending on the option selected.
创建一个基本物体,取决于用户选择的选项

// Creates an instance of a primitive depending on the option selected by the user.
//创建一个基本物体的实例,取决于用户选择的选项
enum OPTIONS {
	CUBE = 0,
	SPHERE = 1,
	PLANE = 2
}
class EditorGUILayoutEnumPopup extends EditorWindow {
	var op : OPTIONS;

	@MenuItem("Examples/Editor GUILayout Enum Popup usage")
	static function Init() {
		var window = GetWindow(EditorGUILayoutEnumPopup);
		window.Show();
	}
	function OnGUI() {
		op = EditorGUILayout.EnumPopup("Primitive to create:", op);
		if(GUILayout.Button("Create"))
			InstantiatePrimitive(op);
	}
	function InstantiatePrimitive(op : OPTIONS) {
		switch (op) {
			case OPTIONS.CUBE:
				var cube : GameObject = GameObject.CreatePrimitive(PrimitiveType.Cube);
				cube.transform.position = Vector3.zero;
				break;
			case OPTIONS.SPHERE:
				var sphere : GameObject = GameObject.CreatePrimitive(PrimitiveType.Sphere);
				sphere.transform.position = Vector3.zero;
				break;
			case OPTIONS.PLANE:
				var plane : GameObject = GameObject.CreatePrimitive(PrimitiveType.Plane);
				plane.transform.position = Vector3.zero;
				break;
			default:
				Debug.LogError("Unrecognized Option");
				break;
		}
	}
}
Page last updated: 2011-7-14