static function EnumPopup (selected : System.Enum, params options : GUILayoutOption[]) : System.Enum
static function EnumPopup (selected : System.Enum, style : GUIStyle, params options : GUILayoutOption[]) : System.Enum
static function EnumPopup (label : string, selected : System.Enum, params options : GUILayoutOption[]) : System.Enum
static function EnumPopup (label : string, selected : System.Enum, style : GUIStyle, params options : GUILayoutOption[]) : System.Enum
static function EnumPopup (label : GUIContent, selected : System.Enum, params options : GUILayoutOption[]) : System.Enum
static function EnumPopup (label : GUIContent, selected : System.Enum, style : GUIStyle, params options : GUILayoutOption[]) : System.Enum
System.Enum - The enum option that has been selected by the user.
返回System.Enum,用户选择的枚举选项。
Description描述
Make an enum popup selection field.
制作一个枚举弹出选择字段。
Takes the currently selected enum value as a parameter and returns the enum value selected by the user.
采用当前选择的枚举值作为参数并返回用户选择的枚举值。
Create a primitive depending on the option selected.
创建一个基本物体,取决于用户选择的选项
// Creates an instance of a primitive depending on the option selected by the user.
//创建一个基本物体的实例,取决于用户选择的选项
enum OPTIONS {
CUBE = 0,
SPHERE = 1,
PLANE = 2
}
class EditorGUILayoutEnumPopup extends EditorWindow {
var op : OPTIONS;
@MenuItem("Examples/Editor GUILayout Enum Popup usage")
static function Init() {
var window = GetWindow(EditorGUILayoutEnumPopup);
window.Show();
}
function OnGUI() {
op = EditorGUILayout.EnumPopup("Primitive to create:", op);
if(GUILayout.Button("Create"))
InstantiatePrimitive(op);
}
function InstantiatePrimitive(op : OPTIONS) {
switch (op) {
case OPTIONS.CUBE:
var cube : GameObject = GameObject.CreatePrimitive(PrimitiveType.Cube);
cube.transform.position = Vector3.zero;
break;
case OPTIONS.SPHERE:
var sphere : GameObject = GameObject.CreatePrimitive(PrimitiveType.Sphere);
sphere.transform.position = Vector3.zero;
break;
case OPTIONS.PLANE:
var plane : GameObject = GameObject.CreatePrimitive(PrimitiveType.Plane);
plane.transform.position = Vector3.zero;
break;
default:
Debug.LogError("Unrecognized Option");
break;
}
}
}