static function IntPopup (selectedValue : int, displayedOptions : string[], optionValues : int[], params options : GUILayoutOption[]) : int
static function IntPopup (selectedValue : int, displayedOptions : string[], optionValues : int[], style : GUIStyle, params options : GUILayoutOption[]) : int
static function IntPopup (selectedValue : int, displayedOptions : GUIContent[], optionValues : int[], params options : GUILayoutOption[]) : int
static function IntPopup (selectedValue : int, displayedOptions : GUIContent[], optionValues : int[], style : GUIStyle, params options : GUILayoutOption[]) : int
static function IntPopup (label : string, selectedValue : int, displayedOptions : string[], optionValues : int[], params options : GUILayoutOption[]) : int
static function IntPopup (label : string, selectedValue : int, displayedOptions : string[], optionValues : int[], style : GUIStyle, params options : GUILayoutOption[]) : int
static function IntPopup (property : SerializedProperty, displayedOptions : GUIContent[], optionValues : int[], label : GUIContent, params options : GUILayoutOption[]) : void
static function IntPopup (property : SerializedProperty, displayedOptions : GUIContent[], optionValues : int[], label : GUIContent, style : GUIStyle, params options : GUILayoutOption[]) : void
static function IntPopup (label : GUIContent, selectedValue : int, displayedOptions : GUIContent[], optionValues : int[], params options : GUILayoutOption[]) : int
static function IntPopup (label : GUIContent, selectedValue : int, displayedOptions : GUIContent[], optionValues : int[], style : GUIStyle, params options : GUILayoutOption[]) : int
int - The value of the option that has been selected by the user.
返回整数,用户选择的选项的值。
Description描述
Make an integer popup selection field.
制作一个整数弹出选择字段。
Takes the currently selected integer as a parameter and returns the integer selected by the user.
采用当前选择的整数作为参数并返回用户选择的整数。
Rescales the current selected GameObject.
重新调整当前选项的游戏物体。
// Simple Editor Script that lets you rescale the current selected GameObject.
//重新调整当前选项的游戏物体。
class EditorGUILayoutIntPopup extends EditorWindow {
var selectedSize : int = 1;
var names : String[] = ["Normal", "Double", "Quadruple"];
var sizes : int[] = [1,2,4];
@MenuItem("Examples/Editor GUILayout Int Popup usage")
static function Init() {
var window = GetWindow(EditorGUILayoutIntPopup);
window.Show();
}
function OnGUI() {
selectedSize = EditorGUILayout.IntPopup("Resize Scale: ", selectedSize, names, sizes);
if(GUILayout.Button("Scale"))
ReScale();
}
function ReScale() {
if(Selection.activeTransform)
Selection.activeTransform.localScale =
Vector3(selectedSize, selectedSize, selectedSize);
else Debug.LogError("No Object selected, please select an object to scale.");
}
}