static function LayerField (layer : int, params options : GUILayoutOption[]) : int
static function LayerField (layer : int, style : GUIStyle, params options : GUILayoutOption[]) : int
static function LayerField (label : string, layer : int, params options : GUILayoutOption[]) : int
static function LayerField (label : string, layer : int, style : GUIStyle, params options : GUILayoutOption[]) : int
static function LayerField (label : GUIContent, layer : int, params options : GUILayoutOption[]) : int
static function LayerField (label : GUIContent, layer : int, style : GUIStyle, params options : GUILayoutOption[]) : int
int - The layer selected by the user.
返回整数,用户选择的层。
Description描述
Make a layer selection field.
制作一个层选择字段。
Set the layer of the selected GameObjects.
设置选择游戏物体的层。
// Simple editor script that lets you set the layer for the selected GameObjects.
//设置选择游戏物体的层
class EditorGUILayoutLayerField extends EditorWindow {
var selectedLayer : int = 0;
@MenuItem("Examples/Set Layer For Selection")
static function Init() {
var window = GetWindow(EditorGUILayoutLayerField);
window.Show();
}
//Disable menu if we dont have at least 1 gameobject selected
//如果没有选择游戏物体,禁用菜单
@MenuItem("Examples/Set Layer For Selection", true)
static function ValidateSelection() {
return Selection.activeGameObject != null;
}
function OnGUI() {
selectedLayer = EditorGUILayout.LayerField("Layer for Objects:",selectedLayer);
if(GUILayout.Button("Set Layer!"))
SetLayer();
}
function SetLayer() {
for(var go : GameObject in Selection.gameObjects)
go.layer = selectedLayer;
}
}