EditorGUILayout.TagField 标签字段

static function TagField (tag : string, params options : GUILayoutOption[]) : string
static function TagField (tag : string, style : GUIStyle, params options : GUILayoutOption[]) : string
static function TagField (label : string, tag : string, params options : GUILayoutOption[]) : string
static function TagField (label : string, tag : string, style : GUIStyle, params options : GUILayoutOption[]) : string
static function TagField (label : GUIContent, tag : string, params options : GUILayoutOption[]) : string
static function TagField (label : GUIContent, tag : string, style : GUIStyle, params options : GUILayoutOption[]) : string

Parameters参数

Returns

string - The tag selected by the user.

返回字符串,用户选择的标签。

Description描述

Make a tag selection field.

制作一个标签选择字段。

EditorGUILayout.TagField 标签字段

Assign tags on the selected GameObjects
在选择的游戏物体指定标签。

// Simple editor script that lets you set a tag for the selected GameObjects.
//为选择的游戏物体设置标签
class EditorGUILayoutTagField extends EditorWindow {

	var tagStr = "";
	@MenuItem("Examples/Set Tags For Selection")
	static function Init() {
		var window = GetWindow(EditorGUILayoutTagField);
		window.Show();
	}
	//Disable menu if we dont have at least 1 gameobject selected
	//如果没有选择游戏物体,禁用菜单
	@MenuItem("Examples/Set Tags For Selection", true)
	static function ValidateSelection() {
		return Selection.activeGameObject != null;
	}

	function OnGUI() {
		tagStr = EditorGUILayout.TagField("Tag for Objects:",tagStr);
		if(GUILayout.Button("Set Tag!"))
			SetTags();
	}
	function SetTags() {
		for(var go : GameObject in Selection.gameObjects)
			go.tag = tagStr;
	}
}
Page last updated: 2011-7-14