EditorPrefs 编辑偏好设定

Stores and accesses Unity editor preferences.


Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
注意:这是一个编辑器类,如果想使用它你需要把它放到工程目录下的Assets/Editor文件夹下。编辑器类在UnityEditor命名空间下。所以当使用C#脚本时,你需要在脚本前面加上 "using UnityEditor"引用。

On Mac OS X, EditorPrefs are stored in ~/Library/Preferences/com.unity3d.UnityEditor.plist.

在Mac OS X,EditorPrefs储存在~/Library/Preferences/com.unity3d.UnityEditor.plist。

On Windows, EditorPrefs are stored in the registry under the HKCU\Software\Unity Technologies\UnityEditor key.

在WindowsEditorPrefs储存在注册表HKCU\Software\Unity Technologies\UnityEditor。

Class Functions类函数

Page last updated: 2011-7-11