EditorUtility.DisplayDialog 显示对话框

static function DisplayDialog (title : string, message : string, ok : string, cancel : string = "") : bool


Displays a modal dialog.


Use it for displaying message boxes in the editor.


ok and cancel are labels to be displayed on the dialog buttons. If cancel is empty (the default), then only one button is displayed. DisplayDialog returns true if ok button is pressed.

ok 和 cancel 是显示在对话框按钮上的标签,如果cancel为空(默认),然只有一个按钮被显示。如果ok按钮被按下,DisplayDialog返回true。

参见:DisplayDialogComplex function.

EditorUtility.DisplayDialog 显示对话框

Dialog box that shows info on the number of objects to be placed on the surface.

// C# Example
// Places the selected Objects on the surface of a terrain.
using UnityEngine;
using UnityEditor;

public class PlaceSelectionOnSurface : ScriptableObject {
	[MenuItem ("Example/Place Selection On Surface")]
	static void CreateWizard () {
		Transform[] transforms = Selection.GetTransforms(SelectionMode.Deep |
		SelectionMode.ExcludePrefab | SelectionMode.OnlyUserModifiable);

		if (transforms.Length > 0 &&
			EditorUtility.DisplayDialog("Place Selection On Surface?",
			"Are you sure you want to place " + transforms.Length
			+ " on the surface?", "Place", "Do Not Place")) {
			foreach (Transform transform in transforms) {
				RaycastHit hit;
				if (Physics.Raycast(transform.position, Vector3.down, out hit)) {
					transform.position = hit.point;
					Vector3 randomized = Random.onUnitSphere;
					randomized = new Vector3(randomized.x, 0F, randomized.z);
					transform.rotation = Quaternion.LookRotation(randomized, hit.normal);
Page last updated: 2011-7-15