static function ResetGameObjectToPrefabState (go : GameObject) : bool
Description描述
Resets the properties of game object and all attached components to the parent prefab state
重设游戏物体和所有附加的组件属性到父预置状态。
All overrides will be cleared. However the transform.position and rotation of a root game object in a prefab instance will never be cleared.
所有覆盖将被清除。然而,预设实例根游戏物体的transform.position 和 rotation,将不会被清除。