Font.material 材质

var material : Material

The material used for the font display.。

用于字体显示的材质。

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	private bool flag = false;
	private float rate = 1;
	private TextMesh t;
	void Update() {
		t = transform.GetComponent<TextMesh>();
		if (Time.time > rate) {
		if (flag) {
				t.font.material.color = Color.yellow;
				flag = false;
			} else {
				t.font.material.color = Color.red;
				flag = true;
			}
			rate += 1;
		}
		t.text = "This is a 3D text changing colors!";
	}
}
// Swap 3D Text font color each second
// Add this script to a text mesh object
//每2秒切换3D文本字体颜色,添加这个脚本到一个文本网格物体
private var flag : boolean = false;
private var rate : float = 1;
private var t : TextMesh;
function Update() {
	t = transform.GetComponent(TextMesh);
	if(Time.time > rate) {
		if(flag){
			t.font.material.color = Color.yellow;
			flag = false;
		} else {
			t.font.material.color = Color.red;
			flag = true;
		}
		rate += 1;
	}
	t.text = "This is a 3D text changing colors!";
}
Page last updated: 2010-12-9