GL.Vertex3 顶点3

static function Vertex3 (x : float, y : float, z : float) : void

Description描述

Submit a vertex.

绘制一个顶点。

In OpenGL this matches glVertex3f(x,y,z); on other graphics APIs the same functionality is emulated.

这个函数和OpenGL中的glVertex3f(x,y,z)函数一样。其它的图形API也有对应的功能。

This function can only be called between GL.Begin and GL.End functions.

这个函数只能在GL.Begin 和GL.End 之间使用。

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public Material mat;
	void OnPostRender() {
		if (!mat) {
			Debug.LogError("Please Assign a material on the inspector");
			return;
		}
		GL.PushMatrix();
		mat.SetPass(0);
		GL.LoadOrtho();
		GL.Begin(GL.LINES);
		GL.Vertex3(0, 0, 0);
		GL.Vertex3(1, 1, 0);
		GL.End();
		GL.PopMatrix();
	}
}
// Draws a line from the bottom left
// to the top right of the Screen
// Using GL.Vertex3
//从屏幕的左下角到右上角绘制一条对角线
var mat : Material;

function OnPostRender() {
	if (!mat) {
		Debug.LogError("Please Assign a material on the inspector");
		return;
	}
	GL.PushMatrix();
	mat.SetPass(0);
	GL.LoadOrtho();
	GL.Begin(GL.LINES);
	GL.Vertex3(0,0,0);
	GL.Vertex3(1,1,0);
	GL.End();
	GL.PopMatrix();
}
Page last updated: 2011-3-22