static function BringWindowToFront (windowID : int) : void
Description描述
Bring a specific window to front of the floating windows.
使一个特定的窗口到浮动窗口的前面。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
private Rect windowRect = new Rect(20, 20, 120, 50);
private Rect windowRect2 = new Rect(80, 20, 120, 50);
void OnGUI() {
windowRect = GUI.Window(0, windowRect, DoMyFirstWindow, "First");
windowRect2 = GUI.Window(1, windowRect2, DoMySecondWindow, "Second");
}
void DoMyFirstWindow(int windowID) {
if (GUI.Button(new Rect(10, 20, 100, 20), "Bring to front"))
GUI.BringWindowToFront(1);
GUI.DragWindow(new Rect(0, 0, 10000, 20));
}
void DoMySecondWindow(int windowID) {
if (GUI.Button(new Rect(10, 20, 100, 20), "Bring to front"))
GUI.BringWindowToFront(0);
GUI.DragWindow(new Rect(0, 0, 10000, 20));
}
}
private var windowRect : Rect = Rect (20, 20, 120, 50);
private var windowRect2 : Rect = Rect (80, 20, 120, 50);
function OnGUI () {
//注册两个窗口
windowRect = GUI.Window (0, windowRect, DoMyFirstWindow, "First");
windowRect2 = GUI.Window (1, windowRect2, DoMySecondWindow, "Second" );
}
function DoMyFirstWindow (windowID : int) {
if (GUI.Button (Rect (10,20,100,20), "Bring to front"))
//使第二个窗口放到前面
GUI.BringWindowToFront(1);
GUI.DragWindow(Rect (0,0, 10000, 20));
}
function DoMySecondWindow (windowID : int) {
if (GUI.Button (Rect (10,20,100,20), "Bring to front"))
//使第一个窗口放到前面
GUI.BringWindowToFront(0);
GUI.DragWindow(Rect (0,0, 10000, 20));
}