GUI.HorizontalScrollbar 水平滚动条

static function HorizontalScrollbar (position : Rect, value : float, size : float, leftValue : float, rightValue : float) : float
static function HorizontalScrollbar (position : Rect, value : float, size : float, leftValue : float, rightValue : float, style : GUIStyle) : float

Parameters参数

Returns

float - the modified value. This can be changed by the user by dragging the scrollbar, or clicking the arrows at the end.

返回float类型,被修改值。这能通过用户拖动滚动条,或点击滚动条上的箭头来改变值。

Description描述

Make a horizontal scrollbar. Scrollbars are what you use to scroll through a document. Most likely, you want to use scrollViews instead.

创建水平滚动条。滚动条是能通过滚动来浏览文档,大多数情况下,你可以使用scrollView代替。

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public float hSbarValue;
	void OnGUI() {
		hSbarValue = GUI.HorizontalScrollbar(new Rect(25, 25, 100, 30), hSbarValue, 1.0F, 0.0F, 10.0F);
	}
}
var hSbarValue : float;

function OnGUI () {
	hSbarValue = GUI.HorizontalScrollbar(Rect (25, 25, 100, 30), hSbarValue, 1.0, 0.0, 10.0);
}

Finding extra elements 查找额外的元素:

The styles of the buttons at the end of the scrollbar are searched for in the current skin by adding "leftbutton" and "rightbutton" to the style name. The name of the scrollbar thumb (the thing you drag) is found by appending "thumb" to the style name.

滚动条两端的按钮的样式是在当前皮肤中搜索 "leftbutton"和"rightbutton"样式名字确定。滚动条滑块的样式是搜索 "thumb"的样式名。

var scrollPos : float = 0.5;
// This will use the following style names to determine the size / placement of the buttons
//这将使用跟随的样式名字来确定按钮的大小/ 放置
// MyScrollbarleftbutton - Name of style used for the left button. 
//MyScrollbarleftbutton - 用于左边按钮样式的名字
// MyScrollbarrightbutton - Name of style used for the right button.
//MyScrollbarrightbutton  - 用于右边按钮样式的名字
// MyScrollbarthumb - Name of style used for the draggable thumb.
//MyScrollbarthumb  - 用于拖动滑块样式的名字
function OnGUI() {
	scrollPos = GUI.HorizontalScrollbar(Rect(0,0,100,20), scrollPos, 1, 0, 100, "Scroll");
}
Page last updated: 2011-1-14