GUI.RepeatButton 重复按钮

static function RepeatButton (position : Rect, text : String) : bool
static function RepeatButton (position : Rect, image : Texture) : bool
static function RepeatButton (position : Rect, content : GUIContent) : bool
static function RepeatButton (position : Rect, text : String, style : GUIStyle) : bool
static function RepeatButton (position : Rect, image : Texture, style : GUIStyle) : bool
static function RepeatButton (position : Rect, content : GUIContent, style : GUIStyle) : bool

Parameters参数

Returns

bool - true when the users clicks the button

当用户点击按钮的时候返回true。

Description描述

Make a button that is active as long as the user holds it down.

创建一个按钮,只要用户按着不放,将一直被激活。

从按下按钮到释放按钮的时间内重复引发其 Click 事件的控件,也就是说它将连续不停的发送点击事件。

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public Texture btnTexture;
	void OnGUI() {
		if (!typeof(btnTexture)) {
			Debug.LogError("Please assign a texture on the inspector");
			return;
		}
		if (GUI.RepeatButton(new Rect(10, 10, 50, 50), btnTexture))
			Debug.Log("Clicked the button with an image");

		if (GUI.RepeatButton(new Rect(10, 70, 50, 30), "Click"))
			Debug.Log("Clicked the button with text");

	}
}
var btnTexture : Texture;
function OnGUI() {
	if (!btnTexture) {
		Debug.LogError("Please assign a texture on the inspector");
		return;
	}
	if (GUI.RepeatButton(Rect(10,10,50,50),btnTexture))
		Debug.Log("Clicked the button with an image");

	if (GUI.RepeatButton(Rect(10,70,50,30),"Click"))
		Debug.Log("Clicked the button with text");
}
Page last updated: 2011-1-14