GUILayout.BeginArea 开始区域

static function BeginArea (screenRect : Rect) : void
static function BeginArea (screenRect : Rect, text : string) : void
static function BeginArea (screenRect : Rect, image : Texture) : void
static function BeginArea (screenRect : Rect, content : GUIContent) : void
static function BeginArea (screenRect : Rect, style : GUIStyle) : void
static function BeginArea (screenRect : Rect, text : string, style : GUIStyle) : void
static function BeginArea (screenRect : Rect, image : Texture, style : GUIStyle) : void
static function BeginArea (screenRect : Rect, content : GUIContent, style : GUIStyle) : void

Parameters参数

Description描述

Begin a GUILayout block of GUI controls in a fixed screen area.

在一个固定的屏幕区域,开始一个GUI控件的GUILayout布局块;简单的说,在屏幕上开始一个固定大小的布局区域。

By default, any GUI controls made using GUILayout are placed in the top-left corner of the screen. If you want to place a series of automatically laid out controls in an arbitrary area, use GUILayout.BeginArea to define a new area for the automatic layouting system to use.

默认,使用GUILayout创建的任意GUI控件,放置在屏幕的左上角。如果你想在任意区域放置一系列自动布局控件,使用GUILayout.BeginArea定义新的区域,为自动布局系统使用。

GUILayout.BeginArea 开始区域

Explained Area of the example.

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	void OnGUI() {
		GUILayout.BeginArea(new Rect(200, 200, 100, 100));
		GUILayout.Button("Click me");
		GUILayout.Button("Or me");
		GUILayout.EndArea();
	}
}
function OnGUI () {
	// Starts an area to draw elements
	//在开始区域中创建元素
	GUILayout.BeginArea (Rect (200,200,100,100));
	GUILayout.Button ("Click me");
	GUILayout.Button ("Or me");
	GUILayout.EndArea ();
}

This function is very useful when mixing GUILayout code. It must be matched with a call to EndArea. BeginArea / EndArea cannot be nested.

当混合布局代码这个函数是非常有用的,它必须匹配调用EndArea来结束。BeginArea / EndArea不能嵌套。

Page last updated: 2011-6-14