GUILayout.Toggle 开关按钮

static function Toggle (value : bool, image : Texture, params options : GUILayoutOption[]) : bool
static function Toggle (value : bool, text : string, params options : GUILayoutOption[]) : bool
static function Toggle (value : bool, content : GUIContent, params options : GUILayoutOption[]) : bool
static function Toggle (value : bool, image : Texture, style : GUIStyle, params options : GUILayoutOption[]) : bool
static function Toggle (value : bool, text : string, style : GUIStyle, params options : GUILayoutOption[]) : bool
static function Toggle (value : bool, content : GUIContent, style : GUIStyle, params options : GUILayoutOption[]) : bool

Parameters参数

Returns

bool - The new value of the button.

返回布尔类型,该按钮的新值。

Description描述

Make an on/off toggle button.

创建一个开关按钮。类似于单选按钮。

GUILayout.Toggle 开关按钮

Toggle button in the Game View.
在游戏视图中的开关按钮

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public Texture aTexture;
	private bool toggleTxt = false;
	private bool toggleImg = false;
	void OnGUI() {
		if (!typeof(aTexture)) {
			Debug.LogError("Please assign a texture in the inspector.");
			return;
		}
		toggleTxt = GUILayout.Toggle(toggleTxt, "A Toggle text");
		toggleImg = GUILayout.Toggle(toggleImg, aTexture);
	}
}
// Draws 2 toggle controls, one with a text, the other with an image.
//绘制2个开关控件,一个带有文本,一个带有图像
var aTexture : Texture;

private var toggleTxt : boolean = false;
private var toggleImg : boolean = false;

function OnGUI () {
	if(!aTexture) {
		Debug.LogError("Please assign a texture in the inspector.");
		return;
	}
	toggleTxt = GUILayout.Toggle(toggleTxt, "A Toggle text");
	toggleImg = GUILayout.Toggle(toggleImg, aTexture);
}
Page last updated: 2011-6-14