var active : GUIStyleState
Description描述
Rendering settings for when the control is pressed down.
用于当控件被鼠标按下时的渲染设置。
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Texture2D aTexture;
void OnGUI() {
if (!typeof(aTexture)) {
Debug.LogError("Assign a texture on the editor first");
return;
}
if (GUI.skin.customStyles.Length > 0)
GUI.skin.customStyles[0].active.background = aTexture;
}
}
// Assigns a texture to customStyles[0] for when the control
// is pressed down
//当控件被按下时,指定一个纹理到customStyles[0]
var aTexture : Texture2D;
function OnGUI() {
if(!aTexture) {
Debug.LogError("Assign a texture on the editor first");
return;
}
if(GUI.skin.customStyles.Length > 0)
GUI.skin.customStyles[0].active.background = aTexture;
}