GUIStyleState.background 背景

var background : Texture2D

Description描述

The background image used by GUI elements in this given state.

此背景图片用于此给定状态的GUI元素。

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public Texture2D aTexture;
	void OnGUI() {
		if (!typeof(aTexture)) {
			Debug.LogError("Assign a texture on the editor first");
			return;
		}
		if (GUI.skin.customStyles.Length > 0)
			GUI.skin.customStyles[0].active.background = aTexture;

	}
}
// Assigns a texture to customStyles[0] for when the control is pressed down

var aTexture : Texture2D;

function OnGUI() {
	if(!aTexture) {
		Debug.LogError("Assign a texture on the editor first");
		return;
	}
	if(GUI.skin.customStyles.Length > 0)
		GUI.skin.customStyles[0].active.background = aTexture;
}
Page last updated: 2011-1-3