GUIText.material 材质

var material : Material


The Material to use for rendering.


Assing a new material to change how the rendering is handled. Change this material to change the font used for all rendering. If you assign null to material, the built-in basic font is selected.


using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
	public void Awake() {
		guiText.material.color =;
// Change the material to display green text.

guiText.material.color =;

参见:font 变量.

Page last updated: 2011-1-24